Method in the Mind
Method in the Mind
Case 01: The Second Voice
Something is wrong at Ashwell.
A student's death disrupts everyday life at a university campus. Conflicting testimonies, suspicious details and unanswered questions turn an ordinary place into the setting of a mystery.
Step into the shoes of Brooklyn Mercer and investigate what really happened.
Finding the truth isn't enough. You have to prove it.
Gameplay
- Explore illustrated locations and examine interactive objects.
- Question characters and discover their stories.
- Collect evidence in your investigation notebook.
- Connect clues to uncover contradictions.
- Reconstruct events and test your deductions.
- Make decisions that influence conversations and outcomes.
- Discover multiple endings.
- Meet Orphen, Brooklyn's loyal dog!
Game Jam Theme: Something's Off
Sometimes the smallest inconsistency changes everything.
What appears to be ordinary evidence may reveal something completely different when examined in context.
Observe. Connect. Prove.
About the Game
Method in the Mind is a bilingual detective adventure developed as a prototype for a 48-hour game jam.
This first case introduces the characters, the world of Ashwell and the investigation mechanics of a planned episodic mystery series.
Languages: English and Spanish.
Platform: Web browser.
Version: 0.6
Concept and Creative Direction: Juan Marcelo Chaves.
AI Disclosure: Developed with assistance from generative AI tools for programming, narrative content, illustrations and audio.
Play Online
| Published | 13 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | LittleSomber |
| Genre | Visual Novel, Interactive Fiction |
| Tags | choices-matter, deduction, Detective, investigation, Mystery, Point & Click, Story Rich |
| Average session | A few seconds |
| Languages | English, Spanish; Latin America |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |




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